The gaming side
Gaming was where much of my creator work began. There’s still a backlog, and the channel keeps its original name: AtrayGaming.
Visit the channel →About Alex
YouTube videos first. Then theme parks, training tools, and a growing interest in why people respond to what we make.

Gaming, music, and the communities around them. My channel, AtrayGaming, goes back to 2014: Minecraft episodes, Beat Saber, piano covers, streams. I handled the ideas, editing, titles, thumbnails, and publishing myself.
It wasn’t a neat career plan. It was a reason to make something, put it out there, and figure out the next one. Looking back at the channel now, I’m interested in the difference between what I wanted to make and what people actually watched.
That story, with the actual videosI’ve worked in food and beverage at Disney and Universal, helped commission Epic Universe attractions, and now work in attractions operations at Constellation Carousel and Curse of the Werewolf.
In a video, you can edit an explanation until it works. In attractions, someone is standing in front of you, trying to understand what to do next. That’s made me pay attention to the gap between what we think we explained and what someone actually heard.
My work in attractionsOff the clock
Gaming was where much of my creator work began. There’s still a backlog, and the channel keeps its original name: AtrayGaming.
Visit the channel →I run self-hosted tools and experiment with automations at home. I like having something practical to figure out, build, and improve.
This website is on GitHub →